Blindside Interactive (January 2016 - March 2019) Tripwire Interactive (March 2019 - October 2019)
Part of the initial team that started the IP for Maneater. My roll was to conceptualize the open world, work along side the art team and manage other designers to bring the concept to life and integrate all required gameplay elements .
I also worked as a level design consultant to Tripwire Interactive conveying how bespoke systems worked. As new owners of the Maneater IP Tripwire wanted to make several large refactors to both the game mechanics and the world in general, I was instrumental in this design refactor and played a large part in the Maneater of today